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In 2025, Hiksemi and Redragon opened a public art challenge: design an original illustration for the cubic packaging of their new partnership SSD. Over a thousand illustrators entered. I took the challenge as a practical exercise in a specific stance — treating an open competition with the same rigor I'd apply to a paid brief. The result, "Cubed," placed 13th nationally.

The final piece places the mascots Semi and Draquinho in an illuminated gamer room, surprised by the new SSD's speed, watched by a red dragon in the background. The title cuts across the scene in motion — a direct reference to the product's cubic format.

Elevado ao Cubo

1

The brief had two layers: the art needed to function as promotional material for a tech product, but also survive when printed across the six faces of a physical cubic package. That meant solving visual hierarchy on a surface with no "front" — every face is a first impression. And it meant respecting two distinct brand universes (Hiksemi corporate, Redragon gamer) without one overpowering the other.

Process 1 Moodboard Process

2

In the first draft, I imagined Semi and Draquinho in front of a monitor, surprised by the SSD's speed. Technology, movement, joy. It worked as a piece — but only as a piece, not as an argument.

Initial Draft
First version

First
version

After studying winners from previous editions of the challenge, I saw the problem: the winning pieces didn't show the product being used — they showed a world where the product existed. The difference is huge. My draft was a scene. It was missing a world. I decided to restart from scratch.

3

I built a gamer room full of details — arcade machine, plushies, portraits, illuminated window. Each element with a narrative function: the arcade anchors nostalgia, the portraits suggest family and time, the window sets the time of day. The SSD stops being an object and becomes an event inside a recognizable daily life. The red dragon watches from the background — Redragon brand presence without needing a logo.

Process Gamer Room 1 Process Gamer Room 2

4

"Cubed" came last — after the art was finished, not before. It points to the physical format of the packaging and the idea of expanded power at the same time. It's also a direct reference to Super Nintendo cartridge covers from the 90s: that promise of an entire universe contained inside a box. The art sells the product through the same emotional mechanic that sold games thirty years ago.

Final Art Cubed

What This Project Demonstrates

13th place out of more than a thousand entries isn't a victory — it's validation. More useful than that: the project is documented evidence of a specific stance. The capacity to kill your own work when it doesn't meet the problem, and restart from zero without ego.

Most portfolio cases show work that succeeded on the first attempt. This one shows work that succeeded on the second. Both skills matter, but only one of them is hard to teach.

Celebrating Mascot - Link to Awards
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